About This Game First day at a new job? What a nightmare! Join Brian Pasternack, a young man with no future in a dystopian 90s society, on his first day at one of the world’s largest companies, Sintracorp. Uncertain, unprepared, and massively unqualified, will Pasternack have what it takes to shine in Sintracorp’s hierarchy? It all depends on how he performs on his first assignment… and whether he survives it.During his unconventional employee orientation, Pasternack discovers what his new job really entails: hunting a “witch” whose powers made the success of the corporation possible in the first place, but who now seems to have returned to torment its employees. Brian will meet all kinds of odd characters, escape from terrible creatures, and unravel the hidden secrets of Sintracorp’s dark past.During Brian's Time at Sintracorp, you will:Familiarize Yourself with Your Workspace: Use the elevator to discover who’s working and what’s lurking on every floor of Sintracorp.Learn Office Protocol: Learn when to chat, when to work, and when to cower in terror from otherworldly beings.Engage in Watercooler Conversation: Investigate your co-workers and discover their sordid, blood-soaked secrets.Consider your five-year goal: Only you can choose how this story will end, so make your decisions carefully!Assess health and safety: Use different light methods to light your path and reveal what is breathing in the dark.Conduct a Rigorous Personal Assessment: Find clues, solve riddles, discover new paths - all without letting the Witch catch you!You can purchase the Yuppie Psycho OST made by Michael "Garoad" (Composer of VA-11 Hall-A) right on Bandcamp! 7aa9394dea Title: Yuppie PsychoGenre: Adventure, IndieDeveloper:Baroque DecayPublisher:Another IndieRelease Date: 25 Apr, 2019 Yuppie Psycho Activation Keygen yuppie psycho review. yuppie psycho chapman test. yuppie psycho friends. yuppie psycho rooftop. yuppie psycho help. yuppie psycho first boss. yuppie psycho ending guide. yuppie psycho book. yuppie psycho all achievements. yuppie psycho part 1. yuppie psycho story. yuppie psycho reddit. yuppie psycho good ending. yuppie psycho requisitos. yuppie psycho brian. yuppie psycho hr. yuppie psycho torrent. yuppie psycho graveyard. yuppie psycho knife. yuppie psycho gog. yuppie psycho key. yuppie psycho corvo. yuppie psycho enemies. yuppie psycho walkthrough steam. yuppie psycho nintendo switch. yuppie psycho voice lyrics. yuppie psycho wiki. yuppie psycho game. yuppie psycho secrets. yuppie psycho the witch. yuppie psycho pc download. yuppie psycho igg. yuppie psycho trailer. yuppie psycho gameplay. yuppie psycho platforms. yuppie psycho cassette player. yuppie psycho floor 4. yuppie psycho who is the witch. yuppie psycho vhs. yuppie psycho 6th floor. yuppie psycho boss. yuppie psycho archive. yuppie psycho voice achievement. yuppie psycho soundtrack. yuppie psycho ending. yuppie psycho plot. yuppie psycho youtube. yuppie psycho fuse. yuppie psycho free download. yuppie psycho mr hugo. yuppie psycho 4th floor. yuppie psycho. yuppie psycho dot matrix. yuppie psycho work friends achievement. yuppie psycho all endings. yuppie psycho test. yuppie psycho lady in red. yuppie psycho mummy. yuppie psycho library. yuppie psycho download. yuppie psycho eshop. yuppie psycho yellow book. yuppie psycho ps4. yuppie psycho ending explained. yuppie psycho altar. yuppie psycho barcodes. yuppie psycho hive. yuppie psycho elevator. yuppie psycho mirror. yuppie psycho demo. yuppie psycho devil Ever since I played Baroque Decay's last title, The Count Lucanor, I've been searching for another game that was even remotely similar to the experience I encountered in that game.Before 2 days ago, I never really found that experience, but ironically (and fittingly) Baroque Decay's Yuppie Psycho has finally scratched that itch.Yuppie Psycho's setting is a far cry from the gothic castle and medieval countryside of The Count Lucanor, instead we find ourselves in the shoes of a nervous Brian Pasternack who is starting his very first job at the biggest company in the world in a dystopian society. Yet while the settings of both games may be completely different, the atmosphere surprisingly retains similar unsettling undertones.Throughout Lucanor, you really got the sense that everyone you met (minus Giulia) was a little off. Everyone you could interact with (at least those that weren't trying to kill you) always had a few screws loose. That certainly doesn't change in Yuppie Psycho, as your coworkers in this game are very, very weird, and this sense you get of something being wrong about the environment really just adds to the unsettling ambiance of the game.In terms of gameplay though, I think Yuppie really improved on the fundamentals present in Lucanor. Lighting has really improved as a core gameplay mechanic, at least up until the point you receive the flashlight, a mechanic that is supposed to be tied to resource management (batteries) but in practice is hardly limited considering the abundance of batteries you find throughout the game. Additionally, though the game warns you about it, some of the lighting effects are visually difficult to sit through, making the seizure warning the game gives you very necessary (looking at you, archives tape room).One area of heavy praise I'll give to this game is exploration. Right off the bat all 10 floors of the Sintracorp building (setting of the game) are open for you to explore. You don't even know which floor to go to in the beginning to kick off the plot so I found the ability to take the game at my own pace fascinating. With even more regards to exploration, the limited resources (health, money, even SAVING) made me explore every nook and cranny I could find and to my delight, there was lots of loot to be had everywhere, showing that the devs really thought about level design and rewarded exploration highly. It almost felt like playing Breath of the Wild again with the level of reward there was to exploring even the most minute things.Finally, I'd like to address the controversial save system: I like it. Saving is a resource in this game. In Count Lucanor, you had to save at a central fountain area which also took resources, but since the scope of Yuppie is larger, there are save points (photocopiers) scattered throughout the Sintracorp building. Here's the kicker: saves are locked by paper (needed to save) and ink (needed to activate new save points beside a few key ones before boss fights and the like). Personally, I thought this was a brilliant choice. It encouraged me as a player to be more cautious in my stealth to avoid taking damage, explore more to increase my safety net, weigh when and why I should save, and really care about death in general. Time for the tl;dr:Pros: Great puzzles Genuinely scary and unsettling atmosphere Save mechanic is brilliant Greatly rewards exploration Huge fan of the art style Resource management was relevant and dare I say funCons: Seizure inducing lights at various points Enemy AI pathfinding was...questionable at times The story, while starting off strong, kind of falls off at the end...hardThis really is a one-of-a-kind game though. I wholeheartedly recommend it.. I LOVE this game. Yup some bits of the story feel rushed and we have a few loose ends here and there but the experience is overall really good.Once again, the pixelart is just great, the music is even better, exploration wise, eventhough it's a somewhat short game, there is quite a lot for you to explore and discover. The story is interesting but some bits feel missing, some enemies show up a bit too late in the game to my taste but I still love it. Lovely characters, great humor, it feels less creepy than Count Lucanor imo. I bought this game the very day it came out, I regret nothing! I had tons of fun playing it. I'm honestly looking forward to hear more from Baroque Decay.I highly recommend it.Sosa is love, Sosa is life!. So after all this wait, finally Yuppie Psycho! Or not. I opened the game in Japanese and the first thing I saw was a translation error (they flipped left and right in the gamma settings screen). Well now, that's some quality control isn't it? The pacing of the game is slower than Count Lucanor and while it felt higher budget, some aspects of it felt lazily designed and really wasn't as exciting or interesting as their previous game. It seems to depend more on jump scares and trial and error than actual good writing or design for the most part, making it unsatisfying to play. I finally stopped playing because having limited saves, limited flashlight\/batteries, limited health items + trial and error puzzles instead of actually well designed ones made me realize I just wasn't enjoying the game and it wasn't worth continuing. I've seen several other reviews say the same, so it doesn't seem to be just me.I'm not only disappointed in this game but in how the release of it was managed. I've been following the developers for several years, eagerly awaiting the release of Yuppie Psycho. Devs kept putting fake release dates on Steam and not bothering to correct them since October 2018. I don't know if it was just to gain wishlists (a comment from them a few months ago makes it seem so), but it put a bitter taste in my mouth each time the release date proved to be false. In addition, the official partner Discord is now locked behind a bunch of permission settings and is very confusing to access. I tried asking for help in the Discord channel, but it was ignored. I can't even put in a bug report or access the help channel because somehow they decided it was a great idea to lock all game channels in the Discord.Baroque Decay's unique style really shines through in some parts, but honestly if I hadn't slogged through the first part of the game and racked up over 2 hours I would have refunded. This game seems to be very short and is definitely not worth the full price of admission. I'd been looking forward to this title for years, but with how the devs mishandled their own release I won't be purchasing any future titles from them (at least not at full price!). It was a pretty fun adventure game with great atmosphere + entertaining endearing side characters and the dark humor relating to corporate culture was also pretty funny.. Forest Goblin is best character 10 out of 10 and I will protect Sosa with my life. I'd like to work in this office a little more.. Listen, this game is I N C R E D I B L E. The writing, characters, environments, gameplay mechanics -- EVERYTHING! Highly recommend. One of the best experiences I've had in a LONG time. Please Love My Computer Game now available for free: http://store.steampowered.com/app/796910/I hope you guys love it, I really hope you do.. Close Your Eyes -Anniversary Remake- OUT NOW!!: https://store.steampowered.com/app/706710/Close_Your_Eyes_Anniversary_Remake/Close Your Eyes -Anniversary Remake- is now out in Steam Early Access for $4.99 USD with a 10% launch discount (this will be the cheapest the game will be in at the very least the next two years, the game will gradually raise in price as more is added to the game). At Early Access launch, I am actively seeking back feedback and going to work closely with the community to shape up the game. At Early Access launch, the full 'Girl's Graveyard' remake is included, with 1-2 hours of gameplay. The 'Close Your Eyes' remake first hour or so is playable, up until the Judith Manor section of the game. 'Close Your Eyes - The Twisted Puzzle' is included, unlocked after 10 achievements in-game are completed, and has a few puzzle solution changes, a few new hidden things, and should give people a varying amount of gameplay time (depending how good they are at the puzzles).I hope you guys enjoy, up until the Close Your Eyes Remake is completed, there will be fairly regular updates. You can play up to the current cut-off point and load your save file when new updates hit to continue where you left off. I look forward to communicating with everyone over the course of development, and hope you all enjoy the game!. Yai Gameworks Developer Page ; Summer Sale Deals: Yai Gameworks Steam Developer Page is now live!You can follow the page to receive notifications when we release new games, plus is the new developer page for us on Steam so shows a lot of what we're up to actively (which frankly, is a lot. Despite delays, things are coming along nicely).Today also marks the beginning of the 2018 Steam Summer Sale! All of Yai Gameworks' catalog of games will be on sale. Most notably, Red Haze will be the cheapest price it'll be for years, once the Summer Sale is up I'm updating the price from $1.99 USD to $2.99 USD for the upcoming big content patch update, if you guys don't own Red Haze but want it now will be the best time to purchase it. Close Me, Close Me's extended New Game+ campaign & soundtrack DLC, and Close Your Eyes' Girl's Graveyard and soundtrack DLC all will be on sale as well.If you own Red Haze before July 8th, make sure to read and follow the instructions here to get a secret surprise in a month or two: https://steamcommunity.com/games/428860/announcements/detail/1664523682560878190I hope you guys are having a wonderful summer! Will be releasing a few things within the next few months I hope to surprise you all with.. Here's Yai Gameworks Release Plans for the next 4 Months (July - November 2018): I have been working so hard to be able to pull this off, but finally I think I can fully announce the line-up of games that Yai Gameworks will be releasing between the end of July and the end of November 2018. I have been working really hard since the year began, juggling a lot of projects, and there's still more to finish and juggle after this, but finally far enough along to announce this properly. Here's what Yai Gameworks will be releasing over the next few months:---https://store.steampowered.com/app/727720/Found_Horror_Game_11exe/"Found Horror Game 11.exe" will be releasing between July 27th to August 6th for $3.99 USD. Follow the story of Ina, a gas station attendant, in an episodic horror game where the community must work a bit together to unlock the next sequence of the game.---https://store.steampowered.com/app/680300/PeeTee_Babybuu/"PeeTee Babybuu" will release between August 27th and September 4th for $2.99 USD (with the Soundtrack and Art collection available for an additional $1.99 via DLC). ---https://store.steampowered.com/app/428860/Red_Haze/"Red Haze" will have it's big content update between September 28th to October 12th as a free update to the game (but shortly the price of Red Haze will go up to $2.99 USD).The Store Page is not live yet, but at this time there will also release a new spin-off Red Haze game known as, "Dusk Golem's Red Haze of Horror 3D", which will cost $2.99 USD as well, though those that posted in the Red Haze Steam topic before this announcement was posted and followed the instructions will get a key for the game early.---There is not a Steam Page for it yet, but between September to October Rincs and I will be releasing a short horror game we both made involving a bag store. More details to come, this one is working on a strict time table and will be releasing not too long after the store page goes up.---There is no Store Page yet, but in releasing on October 30th, 2018 for free will be "Horror Game Anthology", a horror game anthology with short horror games made by different indie horror game developers. I'm holding and compiling the anthology, and it won't be releasing under Yai Gameworks collection due to being an effort of several indie horror game devs I just so happen to be hosting, but I will post the Store Page when that goes live.---https://store.steampowered.com/app/706710/Close_Your_Eyes_Anniversary_Remake/Between November 26th - December 3rd, we'll be releasing in, Early Access "Close Your Eyes -Anniversary Remake-" for $4.99 USD. The Early Access Remake on release will include the full remake for Close Your Eyes, the full remake for Girl's Graveyard, it will include Close Your Eyes: The Twisted Puzzle, and it will include a new scenario known as, "Close Your Eyes: Hushed Hour". The remakes include a lot of new content and various scenes upgraded to be better than ever.---Beyond that is an enigma for now. As long as I don't have serious health or livelihood issues or anything of the like, this WILL be concrete. I had chosen from past mishaps and bad judgement to hold off revealing these dates until they were near certain, other projects are not certain right now so will see them down the line. I hope you guys enjoy the sorta' rapid 1-month apart releases I'll be doing over the next few months!. Feast Your Eyes: Little Marshmallow - a quiet surreal horror releasing on May 21st for $3.99 USD: http://store.steampowered.com/app/712260/Feast_Your_Eyes_Little_Marshmallow/A slow-burn quiet surreal horror game that's a semi-sequel and spin-off of Close Your Eyes, which combines the previously announced "Close Your Eyes: Intermission" and "The Crack I Found That Taketh" into one singular game, mixing together fixed camera angles and 2.5D gameplay. There will be a lot more on this game in the days and weeks to come. It's releasing on May 21st 100% for $3.99 USD, with the soundtrack releasing on the same day for $0.99 (preview on the store page for the soundtrack for the music): http://store.steampowered.com/app/712270/Feast_Your_Eyes_Little_Marshmallow__Official_Soundtrack__Other_Goodies/Hope this quiet little horror game will surprise you guys.
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